Crankers | The Gamers Hangout
Some of the comments from this Call of Duty video are things that I can't even post on this website. You're gonna have to watch and listen. Too funny.
Pick 6 spends 28 minutes explaining a tutorial on how to fly and use helicopters in Battlefield 4.
Tips and tricks to adjust your aim while using sniper rifles in Battlefield 4.
Use a bipod! They're awesome. Use them!
Always keep moving. Especially on normal mode - do not stay in one place because as soon as you snipe people, they're going to call you out and look for you as soon as they respawn. Even if you move over a few feet, it can help keep you out of sight and give you a split second advantage.
It's important to understand bullet drop and sniping people in motion. What you can do for practice is go to the range and practice on the moving targets in the back of the training area. Always use a muzzle flash hider and try not to use the ballistic scopes unless you're really far away, in which then your enemy will have a harder time hitting you anyway.
Bullet drop is explained as the farther your bullet is traveling, the further down your scope the bullet will drop.
Sniping in motion requires you to lead your shot and kind of let your enemy walk/run into the shot. This is very similar to when a quarterback throws a football to the place where the receiver will be - and the receiver keeps running and gets to the ball.
How to win if you begin on the Charlie train side:
Take Bravo. Run straight to Bravo and do not look back. Don't even capture your own base unless you're the last person on the team. Only the last person needs to stay back and capture their objective.
If you begin on the train side, then you split your team into three section. Send 2-3 people up the little left hallway to keep people on their toes on that side. Send 2 or 3 people up the back escalator to keep those people busy.
Split the rest of the team onto the front escalator and the right stairs. The guys going up the front escalator need to post up along the elevator wall. Spam your grenades and 320's on each side and line up with medics between the elevators.
The guys on the right steps are in charge of spamming grenades and 320's near the flag, across the map to where the little hallway is, and also to the left in front of the escalators to clear a path for those guys. These guys will push through the locker room and post up in the corner of the front door. Bring medics and recons with a spawn beacon. If you get enough people in front of the elevators and enough soldiers pushing the locker room back, then you should be able to take Bravo.
If somehow in the middle of all that chaos you're able to sprint past the traffic, then run to Alpha and post your spawn beacon. Then everyone spawn on him, take Alpha, and stay there until you get caught. This will pull a few enemies off Bravo and help your team push up. Once they take Alpha back, then who cares? If you've already got Bravo, then stay there and help push the bad guys back to Alpha.
If you get Bravo, then do NOT sit back and snipe. You need to push up strong and take over the ticket booth area. You'll be in charge of protecting the front door, right door, and left door. That's pretty much all you need to cover. If you cover those three spots, then you will get a LOT of kills. If you have Bravo and you're pushed up to the doors, then STAY THERE. DO NOT BE A JERK AND TAKE ALPHA ANYMORE. Sniping them from Alpha, into their spawn, SUCKS. It's literally boring as anything. Taking all three objectives is only OK if you're losing and need to make a comeback. Nothing else.
How to win if you begin on the Alpha building side
Run straight to Bravo and don't look back. Keep one dude back to get Alpha. Protect the left stairs and front and back escalators. Keep an eye on that little right hallway too.
You pretty much just have to keep people suppressed downstairs and you'll win this round easily. There's really no challenge to this other than using your brain and not being a greedy idiot who runs to Charlie. Once you run to Charlie, then you lessen your protection, and you basically give up Bravo.
Taking all three objectives and sniping people at the Charlie spawn is stupid and boring. Do not do it. Every squad I'm in who has a mic always yells when newbs go up there and spawn kill. Seriously, don't take all three objectives unless you're losing or want everyone to hate you.
If you've made it this far, then enjoy the video showing how to blast people with the cheeseball airburst. I would say using the airburst and 320 is a good way to clear things out and push up, but only if people actually push up - otherwise it's just gonna get you kills that equate to no movement.
I'm torn between Halo 2 and 3. The multiplayer in Halo 2 and Halo 3 was just so much fun and the maps provided a central meeting point that always resulted in an epic battle.
The maps in Halo Reach and Halo 4 were too much, yet too boring, and there really wasn't ever a place where people just met up and blasted each other.
Reach really "reached" when they brought the jetpacks. They were cool for about 5 minutes because people got really annoying with them. They were cool for making higher jumps and back jumping when you blasted someone with a noob tube.
So what Halo do you like best for Multiplayer?
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